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Dmg 5e gun rules
Dmg 5e gun rules








dmg 5e gun rules

They might even be commonplace, a staple tool for hunting and home defense.

dmg 5e gun rules

In many campaign settings, these firearms supplant the traditional scheme of weapons, forcing arrows, swords, and battleaxes into obsolesce. These rules should help you include firearms in a campaign which also features regular weapons, without either group being over or underpowered.īlack powder represents a paradigm shift in the art of warfare, fueling everything from powerful siege weapons to concealable, handheld guns. (If magic can create a wall of pure force or cross dimensions, it can also create an enchanted weapon that can accelerate a metal slug at relativistic speeds.Comments from the Finger: The West is getting weird.

#Dmg 5e gun rules free#

A weapon with a Reload(2) or even a Reload(1) property would be really rough!įeel free to put the ] onto any firearm page that meets the following criteria:Ģ) It is balanced alongside other vanilla D&D weapons, as opposed to the anachronistic weapons listed in the DMG or on this site.ģ) The fluff for the page works for a fantasy setting, even if it uses copious amounts of Magitek. A firearm user does not need to invest in a feat to take advantage of any extra attack class features they get, over a crossbow user, but then has to deal with needing to spend a turn in "down-time" every now and then. Then, just like crossbows, they can come in one-handed or two-handed varieties. However, when they run out of rounds, the weapon cannot be fired again until you use an action to reload it. So, unlike crossbows, firearms can be fired more than once per round. Weapons with the reload property can hold a certain amount of ammo, e.g. To differentiate firearms from these types of weapons, they can receive a "Reload" property. Thrown weapons are just disposable melee weapons. Crossbows have the loading property, preventing the user from firing them more than once per round (or requiring them to take the Crossbow Mastery feat), but many have more damage or are one-handed to compensate. Bows are two-handed weapons, with no restrictions to how often you can fire them. So, this page will categorize, instead, firearms (or firearm-adjacent creations) that could conceivably fit in your run-of-the-mill D&D campaign.Ĭurrently, there's three types of vanilla D&D ranged weapons: Bows, Crossbows, and Thrown Weapons. Unfortunately, said weapons are not balanced for the traditional high-fantasy settings most are used to. That said, the DMG does give rules for weaponry for renaissance, modern, and futuristic settings. So even in the most Tolkien-esque settings, there may be a place for it.

dmg 5e gun rules

But, in a world with enchanted weaponry, undead, and whatever the heck Flumphs are, it's not unreasonable to say some gnome or dwarf had the idea of making fantasy-gunpowder from dragon bone or fairy dust or something. Now, if you're playing in a fantasy setting. The guy next to you has a sword, the gal on your right uses her fists, and the friend of loosely-defined gender who sits across from you wields arcane magic of destructive potential. This is a quality article! Fantasy Firearms










Dmg 5e gun rules