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The game is a theoretical draw when the first player starts in the columns adjacent to the center. With perfect play, the first player can force a win, on or before the 41st move by starting in the middle column. The solved conclusion for Connect Four is first-player-win.

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The code for solving Connect Four with these methods is also the basis for the Fhourstones integer performance benchmark. The artificial intelligence algorithms able to strongly solve Connect Four are minimax or negamax, with optimizations that include alpha-beta pruning, move ordering, and transposition tables. At the time of the initial solutions for Connect Four, brute-force analysis was not deemed feasible given the game's complexity and the computer technology available at the time.Ĭonnect Four has since been solved with brute-force methods, beginning with John Tromp's work in compiling an 8-ply database (February 4, 1995). Allen also describes winning strategies in his analysis of the game. Allis describes a knowledge-based approach, with nine strategies, as a solution for Connect Four. The game was first solved by James Dow Allen (October 1, 1988), and independently by Victor Allis (October 16, 1988). For classic Connect Four played on 6 high, 7 wide grid, there are 4,531,985,219,092 positions for all game boards populated with 0 to 42 pieces. One measure of complexity of the Connect Four game is the number of possible games board positions.

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Connect Four also belongs to the classification of an adversarial, zero-sum game, since a player's advantage is an opponent's disadvantage.

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If the board fills up before either player achieves four in a row, then the game is a draw.Ĭonnect Four is a two-player game with perfect information for both sides, meaning that nothing is hidden from anyone. The two players then alternate turns dropping one of their discs at a time into an unfilled column, until the second player, with red discs, achieves a diagonal four in a row, and wins the game. Milton Bradley, Connect Four "Pretty Sneaky, Sis" television commercial, 1977 Ī gameplay example (right), shows the first player starting Connect Four by dropping one of their yellow discs into the center column of an empty game board.












Cat sis installation